Difference between revisions of "Tyranid"

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== Organization ==
== Organization ==
All Tyranids posses some level of [[psionic]] ability and follow the instructions of a collective consciousnes known as the ''Hive Mind''. Particularly advanced Tyranid forms --known as "synapse creatures" --serve as command hubs for less intelligent Tyranid variants. Destruction of synapse creatures in an area can cause lesser strains to loose coordination, go insane, and even turn on each other and rip themselves to pieces.
All Tyranids posses some level of [[psionic]] ability and follow the [[telepathy|telepathic]] instructions of a collective consciousnes known as the "Hive Mind". Particularly advanced Tyranid forms --known as "synapse creatures" --serve as command hubs for less intelligent Tyranid variants. Destruction of synapse creatures in an area can cause lesser strains to loose coordination, go insane, and even turn on each other and rip themselves to pieces.


== Threat Assessment ==
== Threat Assessment ==

Revision as of 18:33, 25 August 2008

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Tyranids (often abbreviated Nids) are eusocial aliens invading the Milky Way in the Warhammer 40,000 setting.

Attributes

Tyranids are a strain of organisms that come in a wide variety of forms, from worm-like scavengers to multi-kilometer-long creatures capable of interstellar travel. Many ground combat vectors of Tyranids are bilaterally symmetrical with six appendages, but there is a lot of variety among the many Tyranid strains.

Most Tyranids are not sapient and don't make use of technology, although they have at their disposal various organs and organisms to serve as weaponry.

Tyranid Strains

  • Tyranid warriors
  • Gaunts (Termagaunts, Hormagaunts, etc.)
  • Genestealers

History

This section is a stub and needs to be completed. You can help by editing this article.

Organization

All Tyranids posses some level of psionic ability and follow the telepathic instructions of a collective consciousnes known as the "Hive Mind". Particularly advanced Tyranid forms --known as "synapse creatures" --serve as command hubs for less intelligent Tyranid variants. Destruction of synapse creatures in an area can cause lesser strains to loose coordination, go insane, and even turn on each other and rip themselves to pieces.

Threat Assessment

This section is a stub and needs to be completed. You can help by editing this article.