Difference between revisions of "Zakdorn"

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In preparation for the first [[Starfleet]] combat exercise in living memory, the ''[[Enterprise-D|USS Enterprise]]'' receives a Zakdorn advisor/observer named Kolrami, who will report on the crew's performance. Kolrami is present because of the Zakdorn reputation for having the greatest innately strategic minds in the galaxy. Kolrami establishes his credentials by easily defeating both [[William Riker|Commander Riker]] and [[Data]] in a game called Stratagema.
In preparation for the first [[Starfleet]] combat exercise in living memory, the ''[[Enterprise-D|USS Enterprise]]'' receives a Zakdorn advisor/observer named Kolrami, who will report on the crew's performance. Kolrami is present because of the Zakdorn reputation for having the greatest innately strategic minds in the galaxy. Kolrami establishes his credentials by easily defeating both [[William Riker|Commander Riker]] and [[Data]] in a game called Stratagema.


Later, when the combat exercise becomes a genuine crisis due to the unforeseen arrival of a [[Ferengi]] pirate ship, Kolrami proves to be quite useless. Closing out the show, Data forces Kolrami to concede a Stratagema rematch by switching his tactics from trying to achieve victory conditions to maintaining a stalemate, taking advantage of his android endurance to outlast the Zakdorn.
Later, when the combat exercise becomes a genuine crisis due to the unforeseen arrival of a [[Ferengi]] pirate ship, Kolrami proves to be quite useless. Closing out the show, Data forces Kolrami to concede a Stratagema rematch by switching his tactics from trying to achieve victory conditions to maintaining a stalemate, taking advantage of his android endurance to outlast the Zakdorn, who is unable to adapt to Data's change of strategy.


==TNG "Unification"==
==TNG "Unification"==

Revision as of 17:26, 26 September 2011

The Zakdorns are a minor Federation race that actually make two brief appearances in Star Trek: The Next Generation.

TNG "Peak Performance"

In preparation for the first Starfleet combat exercise in living memory, the USS Enterprise receives a Zakdorn advisor/observer named Kolrami, who will report on the crew's performance. Kolrami is present because of the Zakdorn reputation for having the greatest innately strategic minds in the galaxy. Kolrami establishes his credentials by easily defeating both Commander Riker and Data in a game called Stratagema.

Later, when the combat exercise becomes a genuine crisis due to the unforeseen arrival of a Ferengi pirate ship, Kolrami proves to be quite useless. Closing out the show, Data forces Kolrami to concede a Stratagema rematch by switching his tactics from trying to achieve victory conditions to maintaining a stalemate, taking advantage of his android endurance to outlast the Zakdorn, who is unable to adapt to Data's change of strategy.

TNG "Unification"

A Federation surplus depot is managed by a Zakdorn named Dokachin.

Threat Assessment

The Zakdorn reputation for strategic brilliance appears to be largely undeserved. As Worf pointed out in "Peak Performance", their reputation means nothing, since no one has tested it in centuries. The fact that Kolrami is a master of Stratagema says little about his effectiveness in a real war or battle, and his only suggestion when faced with a genuine threat was to retreat. Furthermore, the Federation has been involved in hostilities to varying degrees with the Klingons, Romulans, Cardassians, Talarians, and Dominion in recent memory, but the Zakdorns have never been seen contributing to Federation strategy in these conflicts.