Difference between revisions of "Warp strafing"

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==Usage==
==Usage==
[[Trekkie]] debaters often cite the TOS episode "Elaan of Troyius" as an example of a canonical warp strafe, saying a Klingon vessel makes repeated strafing runs against he ''Enterprise'', which is limited to impulse speed. There are several problems with this example, however.
[[Trekkie]] debaters often cite the TOS episode "Elaan of Troyius" as an example of a canonical warp strafe, saying a Klingon vessel makes repeated strafing runs against he ''Enterprise'', which is limited to impulse speed. There are several problems with this example, however.
* Sulu counts down the range between the vessels in tens of thousands of kilometers over several seconds, indicating the ''relative velocity'' between the starships is less than lightspeed.
* Sulu counts down the range between the vessels in tens of thousands of kilometers over several seconds, indicating the ''relative velocity'' between the starships is less than lightspeed. Episodes like "Mudd's Women" indicate that it is possible to achieve low warp speed for a limited time without a functioning [[warp core]], so it's possible that the ''Enterprise'' is engaging in FTL maneuvers using its [[impulse engine]]s.
* The low-end estimate for the klingon ship's speed on a warp 7 attack run is 343c. Assuming a [[disruptor]] range of a light-second, the klingon ship would be in range for less than 0.003 seconds on a "strafing" run.
* The low-end estimate for the klingon ship's speed on a warp 7 attack run is 343c. Assuming a [[disruptor]] range of a light-second, the klingon ship would be in range for less than 0.003 seconds on a "strafing" run.
* Maneuvers at warp speed will arc across millions of kilometers of space, at minimum. The klingon ship could not reasonably warp to an unshielded side of the ''Enterprise'' and then turn to bring the forward weapons to bear and still be in disruptor range.
* Maneuvers at warp speed will arc across millions of kilometers of space, at minimum. The klingon ship could not reasonably warp to an unshielded side of the ''Enterprise'' and then turn to bring the forward weapons to bear and still be in disruptor range.

Revision as of 13:20, 25 November 2011

Warp strafing is a theoretical battle tactic invented by Star Trek fans. The tactic has not appeared in canon.

Theory

In the proposed tactic, a starship sets a course to fly past an enemy vessel, starting out of weapons range from the target (perhaps light-hours or more away). It then approaches the target at warp speed. Once the enemy vessel is within weapon range, the starship fires its weapons as it flies by the target. Supposedly, the starship could perform an alpha strike while the enemy is unable to return fire.

Usage

Trekkie debaters often cite the TOS episode "Elaan of Troyius" as an example of a canonical warp strafe, saying a Klingon vessel makes repeated strafing runs against he Enterprise, which is limited to impulse speed. There are several problems with this example, however.

  • Sulu counts down the range between the vessels in tens of thousands of kilometers over several seconds, indicating the relative velocity between the starships is less than lightspeed. Episodes like "Mudd's Women" indicate that it is possible to achieve low warp speed for a limited time without a functioning warp core, so it's possible that the Enterprise is engaging in FTL maneuvers using its impulse engines.
  • The low-end estimate for the klingon ship's speed on a warp 7 attack run is 343c. Assuming a disruptor range of a light-second, the klingon ship would be in range for less than 0.003 seconds on a "strafing" run.
  • Maneuvers at warp speed will arc across millions of kilometers of space, at minimum. The klingon ship could not reasonably warp to an unshielded side of the Enterprise and then turn to bring the forward weapons to bear and still be in disruptor range.

In light of these difficulties, it seems far more plausible that the klingon cruiser is using warp to position itself for a shot at the weakened shield of the Enterprise, dropping to sublight speed to bring its weapons to bear and fire, then warping away again before the Enterprise can shoot back with photon torpedoes (which would not be weakened by the loss of warp power on the Enterprise).

Trekkies may also cite the Picard Maneuver (TNG "The Battle") as an example of warp strafing, but the Picard Maneuver specifically involves dropping out of warp before firing weapons.

Physics

The critical problem with warp strafing is relative speed, a topic covered in Junior High School physics courses. Suppose car A approaches car B while at 50 km/h. Further suppose car B is traveling at 49 km/h in the same direction. The relative speed between car A and car B is 1 km/h. However, a car traveling at 100 km/h compared to a car traveling at 20 km/h in the same direction is truly approaching at a relative speed of 80 km/h.

Relative speed is important because Star Trek starships of every faction have shown difficulty locking onto relatively slow and predictable targets, let alone targets travelling at relative speeds in excess of lightspeed. In short, the evidence indicates that Star Trek ships could not hit their targets if they attempted a warp strafe.

Furthermore, generously accepting the stated ranges of as much as 300,000 km for Star Trek weapons, a starship attempting to warp-strafe a sublight target would be in range for no more than two seconds and probably far less (since warp-driven starships are capable of traveling at thousands of times the speed of light). An attacker would only be able to use a tiny fraction of its firepower on each fly-by, meaning that it would probably take hundreds or thousands of strafing runs to signficantly affect a shielded target.

Stationary Targets

Warp strafing would be ineffectual against stationary targets. If a target were stationary, the attacking starship could simply sit and fire torpedoes without the strafe. Secondly, stationary and heavily defended targets such as battle stations, weapons platforms and fortified planets could track the attacker with faster-than-light sensors. Any vessel attempting this tactic would move in a predictable straight line, a so-called "attack run." Unless the attacking vessel further complicates the attack run with changes of course and acceleration, the defender could track the attacking vessel just as easily as the attacking vessel could track it, with the added advantage of being stationary and using more power for shields and weapons.

Conclusion

In summary, warp strafing requires the attacker have far more advanced propulsion, sensor and weapons technology than the defender. With such advantages, a more conventional approach would be at least as successful. The attacker could simply stay at stand-off range and pelt the defender with missiles, negating the need for a dangerous warp-speed approach.

See Also