Difference between revisions of "Warboss"

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(Created page with 'The '''Warboss''' is the highest position in a large Ork Waaagh!, always the biggest, strongest and most cunning Ork in any given grouping of such creatures, he gets the …')
 
 
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The '''Warboss''' is the highest position in a large [[Ork]] [[Waaagh!]], always the biggest, strongest and most cunning Ork in any given grouping of such creatures, he gets the best armour, weapons, and equipment.
A '''warboss''' is an [[ork]] military and political leader. Leadership in ork communities is typically determined by strength, so the largest, strongest, and fiercest ork is usually found in the role of warboss. Cunning is also respected by orks, so the warboss is likely to be relatively smart, as well.


He is easily picked out among his brethren because of his bossy nature and tendency to be over nine feet (3 meters) tall. For example, [[Ghazghkull Thraka]] has been estimated to be 6 meters (19' 6"), as the more succesful a Warboss, the larger.
Exceptional warbosses are able to organize large numbers of orks, minimizing internal conflict and directing a massive number of orks against an external target. Such mass movements of orks against other civilizations are known as "Waaaaaghs", and they represent the primary threat posed by orks against the [[Imperium of Man]] and other WH40K factions. Eliminating the warboss leading a Waaaagh is usually the swiftest and surest way of stopping the ork invasion, as the orks will usually return to fighting among themselves without strong leadership.


==Role==
[[Category: Warhammer 40,000]]
In battle a Warboss often directly leads his tribe, and is a force to be reckoned with himself. Warbosses commonly keep a group of Nob bodyguards, [[Gretchin]] ammo haulers, and a pet [[Attack Squig]] around, making them even more formidable in combat.
 
If a Warboss is killed, the largest Nob of the tribe will take the Warboss's place, usually only after brutally restoring order among the tribe and establishing himself as the new Warboss. This works effectively out of combat, as things have time to sort themselves out through duels and challenges by would-be successors, but sometimes Ork Nobs fall upon one another during a battle, effectively destroying any sort of cohesion that the original Warboss had among the tribes under his command. Many an Ork invasion has been repelled due to killing the Warboss combined with a swift counter-attack, but such an action should never be thought of as a perfected method of fighting greenskins.
 
==Warlords & Other Titles==
 
Particularly dominant and successful Warbosses are called "Warlords" or "Great Bosses". Tribe after tribe will flock to such a prominent leader, forming a massive Ork horde. The most notorious Warlord is [[Ghazghkull Thraka]], who almost all Orks revere, that is, if they are smart enough to.
 
The most powerful and successful Warbosses may instead refer to themselves by a unique and impressive title of their own devising, such as the "[[Snagrod|Arch-arsonist]]" of [[Charadon]].
 
==Sources==
*[[Warhammer 40,000 4th Edition Rulebook]], p.153
*[[Codex: Orks (3rd Edition)]]
*[[Codex: Orks (4th Edition)]]
 
[[Category:Troops (Orks)]][[de:Waaaghboss]]
[[Category:Titles and Ranks]]

Latest revision as of 15:20, 27 January 2012

A warboss is an ork military and political leader. Leadership in ork communities is typically determined by strength, so the largest, strongest, and fiercest ork is usually found in the role of warboss. Cunning is also respected by orks, so the warboss is likely to be relatively smart, as well.

Exceptional warbosses are able to organize large numbers of orks, minimizing internal conflict and directing a massive number of orks against an external target. Such mass movements of orks against other civilizations are known as "Waaaaaghs", and they represent the primary threat posed by orks against the Imperium of Man and other WH40K factions. Eliminating the warboss leading a Waaaagh is usually the swiftest and surest way of stopping the ork invasion, as the orks will usually return to fighting among themselves without strong leadership.