Difference between revisions of "Talk:Real-Time Strategy"

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(New page: We need to talk about this. Is there really any strategy involved in an RTS game, or does rote memorization of patterns really pay off more in the long run? And is Shep just being bitter...)
 
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We need to talk about this.  Is there really any strategy involved in an RTS game, or does rote memorization of patterns really pay off more in the long run?  And is Shep just being bitter here again, because he never wins?
We need to talk about this.  Is there really any strategy involved in an RTS game, or does rote memorization of patterns really pay off more in the long run?  And is Shep just being bitter here again, because he never wins?
*Depends on the RTS, I could easily claim theres some level of strategy, but in the end, APM ratio + optmised early game is what wins most games. And shep is quite bitter.

Revision as of 09:06, 7 November 2007

We need to talk about this. Is there really any strategy involved in an RTS game, or does rote memorization of patterns really pay off more in the long run? And is Shep just being bitter here again, because he never wins?

  • Depends on the RTS, I could easily claim theres some level of strategy, but in the end, APM ratio + optmised early game is what wins most games. And shep is quite bitter.