Difference between revisions of "Talk:Real-Time Strategy"

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(New page: We need to talk about this. Is there really any strategy involved in an RTS game, or does rote memorization of patterns really pay off more in the long run? And is Shep just being bitter...)
(No difference)

Revision as of 01:42, 7 November 2007

We need to talk about this. Is there really any strategy involved in an RTS game, or does rote memorization of patterns really pay off more in the long run? And is Shep just being bitter here again, because he never wins?