SDN World

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SD.net World is a role playing thread started by Zor, originally created as a RAR! thread. It was similar in nature to several other sucsessful RAR! threads in which SDNet members would be transported to alternate worlds, dimensions, or points in history and given a certain limited set of resources to start with. In this thread, each established and non-banned SD.net board member was given command of his/her own nation, the size and resources of which were based primarily on post count and/or titles or status.

The "SDNet World" has undergone at least three different phases so far. The first phase was the raw RAR thread in Off-Topic, which was subsequently moved to the Games/STGODs forum and partially reborn in a more structured manner. After that storyline ended in a nuclear war, it went on a temporary hiatus until it saw its third rebirth as a far more structured and rules-oriented STGOD.

SDN World Mark I (2008-2010)

Ran From: xx to xx
Reason For Termination: Uncontrolled Global Thermonuclear War

Notable Powers

SDN World Mark II (2008-TBD)

Ran From: xx to Ongoing

Notable Powers

Popular Military Assets

Naval

Air Force

Rules

The size and power of one's individual nation is based directly on one's postcount. Some level of customization is allowed, but this represents the basic upper limit of the size and capacity of each nation.

Mark I Rules

At the start of the Mark I game, the relative power of a country was determined by the poster's status on the forum.

Duchy

50-1,000 or having a negative custom title - Duchy

  • Total Land Area: 7.5 thousand sq. km.
  • Population: 250 thousand people at a first world level of income, 500 thousand at a second world level.
  • Military: 1000-2500 personnel and a basic fleet of a couple of patrol boats and choppers for naval policing. You can de-militarize if so you desire, as is the case with every one of these nations.
  • Able to meet local demands for basic foodstuffs, as well as having a single industry/resource export of note, GDP $6.25 billion USD per year.

A Duchy, at 7,500 sq.km, is slightly smaller than the island of Crete (8,336 sq. km.).

Principality

1,001-2,500 - Principality

  • Total Land Area: 35 thousand sq. km.
  • Population: 2.5 million first world, 5 million second world.
  • Military: 15-30 thousand personnel with a couple of jet fighters, a dozen or so APCs and other light AFVs and a pair of Halifax class frigates to go along with a fleet of patrol ships.
  • Able to meet local food demands, as well as having some local manufacturing of consumer goods and resource exports, GDP $62.5 billion USD per year.

A Principality, at 35 thousand square kilometers, is slightly smaller than Switzerland (41,285 sq. km.).

Kingdom

2,501-5,000 - Kingdom

  • Total Land Area: 250,000 sq. km.
  • Population: 15 million first world, 30 million second world.
  • Military: 100-200 thousand personnel, armored/motorized deployment comparable to Royal Army, 150 jet fighters, 10 Arleigh Burke class destroyers, 40 Halifax class frigates, and 10 modern diesel submarines.
  • Able to produce enough food for export, with industry capable of producing largescale goods such as cars, modern arms industry and some shipbuilding, GDP $375 billion USD per year.

A Kingdom, at 250 thousand square kilometers, is about the size of Italy sans Sicily and Sardinia.

Tsardom

5,001-20,000 regular posters, Senators and mods minimum - Tsardom

  • Total Land Area: 500 thousand sq. km.
  • Population: 30 million first world.
  • Military: 400,000 personnel, armored/motorized deployment comparable to double the Royal Army, 300 jet fighters, 20 Arleigh Burke class destroyers, 60 Halifax class frigates, and 20 modern diesel submarines.
  • Able to produce enough food for export, with industry capable of producing largescale goods such as cars, modern arms industry and shipbuilding, GDP $750 billion USD per year.

A Tsardom, with 500 thousand square kilometers, is about the size of Spain (504,030 sq. km.).

Imperium

20,001+, Supermods and Administrators - Imperium

  • Total Land Area: 1 million sq. km.
  • Population: 60 million first world.
  • Military: 800 thousand personnel, armored/motorized deployment comparable to that of the Russian Federation in scale, 600 jet fighters, 40 Arleigh Burke class destroyers, 120 Halifax class frigates, 20 Virginia class attack subs, and one Nimitz class carrier.
  • Major food exporter, with industry capable of producing large-scale goods such as cars, modern arms industry and shipbuilding, GDP $1.5 trillion USD per year.

For land area remember that an Imperium, at 1,000,000 square kilometers, is a little bigger than Egypt (980,869 sq. km.).

Beginning Naval Assets:

Naval assets can be converted by the following system. Named military equipment may be swapped for analouges.

  • Two Halifax FFGs can be exchanged for one Burke DDG.
  • Two Burke DDGs can be exchanged for 1 Ticonderoga CG/Kirov CGN.
  • Two Ticonderoga CGs/Kirov CGNs can be exchanged for one Nimitz CVN.
  • Two modern diesel submarines can be exchanged for one Virginia SSN.

Mark II Rules

The Mark II rules loosened the restriction on what exact military hardware was to be doled out to the nations, instead using rank to indicate the nation's initial GDP.

Imperium

Tsardom

Kingdom

Principality

  • Post Count: Between 1001 and 2500
  • Starting GDP:$700 billion
  • Example: Indhopal

Duchy

This article is a stub and needs to be completed. You can help by editing this article.

See Also

Further Reading

  • [1] The original thread. (Currently locked due to size.)
  • [2] Current Game thread
  • [3] Reference thread, including maps and nation outlines.