Difference between revisions of "SDN World"

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'''SD.net World''' is a role playing thread started by [[Zor]], originally created as a [[RAR!]] thread in a similar nature to several other sucsessful RAR! threads involving giving each SD.net control over certain things of power eventually evolving into a formalized. In this thread, each established and not banned SD.net board member is given command of his/her own nation.
'''SD.net World''' is a role playing thread started by [[Zor]], originally created as a [[RAR!]] thread. It was similar in nature to several other sucsessful RAR! threads in which SDNet members would be transported to alternate worlds, dimensions, or points in history and given a certain limited set of resources to start with. In this thread, each established and non-banned SD.net board member was given command of his/her own nation, the size and resources of which were based primarily on post count and/or titles or status.


The "SDNet World" has undergone at least three different phases so far; the first phase being the raw RAR thread in Off-Topic; which was subsequently moved to the Games/STGODs forum and partially reborn in a more structured manner. After that storyline ended in a nuclear war, it went on a temporary hiatus and is currently undergoing it's third rebirth as a far more structured and rules-oriented STGOD.
The "SDNet World" has undergone at least three different phases so far; the first phase being the raw RAR thread in Off-Topic; which was subsequently moved to the Games/STGODs forum and partially reborn in a more structured manner. After that storyline ended in a nuclear war, it went on a temporary hiatus until it saw it's third rebirth as a far more structured and rules-oriented STGOD.


=SDN World Mark I (2008-2010)=
=SDN World Mark I (2008-2010)=

Revision as of 14:47, 25 March 2009

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Update to changing events
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SD.net World is a role playing thread started by Zor, originally created as a RAR! thread. It was similar in nature to several other sucsessful RAR! threads in which SDNet members would be transported to alternate worlds, dimensions, or points in history and given a certain limited set of resources to start with. In this thread, each established and non-banned SD.net board member was given command of his/her own nation, the size and resources of which were based primarily on post count and/or titles or status.

The "SDNet World" has undergone at least three different phases so far; the first phase being the raw RAR thread in Off-Topic; which was subsequently moved to the Games/STGODs forum and partially reborn in a more structured manner. After that storyline ended in a nuclear war, it went on a temporary hiatus until it saw it's third rebirth as a far more structured and rules-oriented STGOD.

SDN World Mark I (2008-2010)

Ran From: xx to xx
Reason For Termination: Uncontrolled Global Thermonuclear War

Notable Powers

SDN World Mark II (2008-TBD)

Ran From: xx to Ongoing

Notable Powers

Popular Military Assets

Naval

Air Force

Rules

The size and power of one's individual nation is based directly on one's postcount. Some level of customization is allowed, but this represents the basic upper limit of the size and capacity of each nation.

Mark I Rules

At the start of the game, the relative power of a country is determined by the poster's status on the forum.

Duchy

50-1,000 posts (or having a negative custom title)-Duchy

  • Total Land Area: 7.5 thousand sq. km.
  • Population: Either 250 thousand people at a first world level of income or 500 thousand at a second world level.
  • Military: 1000-2500 personnel and a basic fleet of a couple of Patrol boats and choppers for naval policing. You can de-militarize if so you desire, as is the case with every one of these nations.
  • Able to meet local demands for basic foodstuffs, as well as having a single industry/resource export of note, GDP $6.25 billion USD per year.

A "Duchy", at 7,500 sq.km, is slightly smaller than the island of Crete, at 8,336 sq.km.

Principality

1,001-2,500 posts-Principality

  • Total Land Area: 35 thousand sq. km.
  • Population: 2.5 Million first world, 5 million second world.
  • Military: 15-30 thousand personnel with a couple of jet fighters, a dozen or so APCs and other light AFVs and a pair of Halifax-class frigate to go along with a fleet of patrol ships.
  • Able to meat local food demands, as well as having some local manufacuring of consumer goods and resource export, GDP $62.5 billion USD per year.

A "Principality", at 35 thousand sq. km, is slightly smaller that Switzerland, at 41,285 sq.km.

Kingdom

2,501-5,000 Posts-Kingdom

  • Total Land Area: 250,000 sq. km.
  • Population: 15 million first world, 30 million second world.
  • Military: 100-200 thousand personnel, Comprable armored/motorized deployment to Royal Army, 150 Jet Fighters, 10 Arleigh Burke-class Destroyers, 40 Halifax Class Frigates and 10 modern Diesel submarines.
  • Able to produce enough food for export, with industry capable of producing largescale goods such as cars, modern arms industry and some shipbuilding, GPD-$375,000,000,000 USD per year

A "Kingdom", at 250 thousand sq. km, is about the size of Italy sans Sicily & Sardinia.

Tsardom

5,001-20,000 regular posters, Senators and mods minimum-Tsardom

  • Total Land Area: 500 thousand sq. km.
  • Population: 30 million first world.
  • Military: 400,000 personel, Comprable armored/motorized deployment to double the Royal Army, 300 Jet Fighters, 20 Arleigh Burke-class Destroyers, 60 Halifax Class Frigates and 20 modern Diesel submarines.
  • Able to produce enough food for export, with industry capable of producing largescale goods such as cars, modern arms industry and shipbuilding, GDP $750 billion USD per year.

A "Tsardom", with 500 thousand sq. km. is about the size of Spain...504,030 sq.km.

Imperium

20,001+, Supermods and Administrators-Imperium

  • Total Land Area: 1 million sq. km.
  • Population: 60 million first world.
  • Military: 800 thousand personnel, Comprable armored/motorized deployment comprable to that of the Russian Federation in scale, 600 Jet Fighters, 40 Arleigh Burke-class Destroyers, 120 Halifax Class Frigates and 20 Virginia class Attack subs, one Nimitz class Carrier.
  • Major food exporter, with industry capable of producing largescale goods such as cars, modern arms industry and shipbuilding, GPD-$1.5 trillion USD per year .

For land area remember that an "Imperium", at 1,000,000 square kilometers, is a little bigger than Egypt, at 980,869 sq. km.

Beginning Naval Assets:

Naval Assets can be converted on the following System, Military Equipment may be swapped for analouges.

  • 2 Halifax FFGs Can be exchanged for a 1 Burke DDG
  • 2 Burke DDGs can be exchanged for 1 Ticonderoga CG/Kirov CGN
  • 2 Ticonderoga CGs/Kirov CGNs can be exchanged for 1 Nimitz CVN
  • 2 Modern diesel submarines can be exchanged for 1 Virginia SSN

Mark II Rules

The Mark II rules loosened the restriction on what exact military hardware was to be delved out to the nations, instead using the rank to indicate the initial GDP of the nation.

Imperium

Tsardom

Kingdom

Principality

  • Post Count: Between 1001 and 2500
  • Starting GDP:$700 billion
  • Example: Indhopal

Duchy

This article is a stub and needs to be completed. You can help by editing this article.

See Also

Further Reading

  • [1] The original thread. (Currently locked due to size.)
  • [2] Current Game thread
  • [3] Reference thread, including maps and nation outlines.