Systems Alliance

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The Systems Alliance is a major power in the ''Mass Effect'' universe, but its territory is small compared to [[United Federation of Planets]] and tiny compared to the [[Galactic Empire]].  Technologically, they are somewhat below the Federation, and far below the Empire.  It would possibly be a minor power in [[Star Trek]], although it should be noted they should have been a minor power in the ME universe, too, and the same factors which prevented that may apply in ST. It would be an insignificant power in [[Star Wars]]. Their power and influence could be considered comparable to that of the [[Earth Alliance]] from ''[[Babylon 5 (series)|Babylon 5]]''.
 
The Systems Alliance is a major power in the ''Mass Effect'' universe, but its territory is small compared to [[United Federation of Planets]] and tiny compared to the [[Galactic Empire]].  Technologically, they are somewhat below the Federation, and far below the Empire.  It would possibly be a minor power in [[Star Trek]], although it should be noted they should have been a minor power in the ME universe, too, and the same factors which prevented that may apply in ST. It would be an insignificant power in [[Star Wars]]. Their power and influence could be considered comparable to that of the [[Earth Alliance]] from ''[[Babylon 5 (series)|Babylon 5]]''.
  
They possess a fleet of hundreds of ships, ranging from kilometer-long [[dreadnought]]s to hundred-meter-long frigates. In addition, they have fighters, possibly numbering in the tens of thousands (a senior military officer has casually mentioned the option of building 12,000 fighters instead of the ''Normandy SR-1'').  Dreadnoughts are rare, and before the Reaper invasion the Alliance possessed at least nine.  A starship's main weapon is a [[railgun|magnetic mass accelerator]], which accelerates metal slugs to hundreds or even thousands of kilometers per second.  A dreadnought's firepower with such a weapon is in the double-digit kiloton range. Cruisers carry a handful of fighters in the baffles under their armor, while dreadnoughts have hangars; the Alliance also possesses dedicated fighter carriers.  For defenses, ships use [[kinetic barrier]] [[shields|shielding]] and GARDIAN [[point defense]] lasers.  The point defense lasers are noted for having made long-range ship-to-ship missiles obsolete in the ''Mass Effect'' universe.  Kinetic barriers are effective at blocking projectile attacks, but do nothing to stop [[directed-energy weapon]]s such as lasers and particle beams.
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They possess a fleet of hundreds of ships, ranging from kilometer-long [[dreadnought]]s to hundred-meter-long frigates. In addition, they have fighters, possibly numbering in the tens of thousands (a senior military officer has casually mentioned the option of building 12,000 fighters instead of the ''Normandy SR-1'').  Dreadnoughts are rare, and before the Reaper invasion the Alliance possessed at least nine.  A starship's main weapon is a [[railgun|magnetic mass accelerator]], which accelerates metal slugs to thousands of kilometers per second, so they hit like 38 KT bombs (effective firepower is about 30 TW).
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Cruisers carry a handful of fighters in the baffles under their armor, while dreadnoughts have hangars; the Alliance also possesses dedicated fighter carriers.  For defenses, ships use [[kinetic barrier]] [[shields|shielding]] and GARDIAN [[point defense]] lasers.  The point defense lasers are noted for having made long-range ship-to-ship missiles obsolete in the ''Mass Effect'' universe.  Kinetic barriers are effective at blocking projectile attacks, but do nothing to stop [[directed-energy weapon]]s such as lasers and particle beams.
  
 
Regarding tactics, dreadnoughts can engage at ranges of tens of thousands of kilometers, while cruisers are limited to thousands, and frigates fight between hundreds of kilometers and "knife fight" ranges of tens of kilometers.  GARDIAN defense [[laser]]s are limited to within 10 kilometers.  At close range, frigates and fighters use [[disruptor torpedo]]es, which can bypass kinetic barriers and create fields that warp space-time in a localized area. The rapid asymmetrical mass changes cause the target to rip itself apart.
 
Regarding tactics, dreadnoughts can engage at ranges of tens of thousands of kilometers, while cruisers are limited to thousands, and frigates fight between hundreds of kilometers and "knife fight" ranges of tens of kilometers.  GARDIAN defense [[laser]]s are limited to within 10 kilometers.  At close range, frigates and fighters use [[disruptor torpedo]]es, which can bypass kinetic barriers and create fields that warp space-time in a localized area. The rapid asymmetrical mass changes cause the target to rip itself apart.

Revision as of 16:06, 29 March 2013

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