Hyperdrive

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Smaller ships can use relatively immobile "[[jump gate]]s" to enter hyperspace, emerging through another jump gate at their destination.
 
Smaller ships can use relatively immobile "[[jump gate]]s" to enter hyperspace, emerging through another jump gate at their destination.
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Navigation through hyperspace requires following a network of beacons generated by jump gates. Hyperspace travel is generally quite fast, but actual travel time can vary considerably depending on the path that must be followed to remain in range of the navigational beacons. A ship that loses contact with the beacon network is likely to become lost forever.
  
 
==''[[Foundation Series]]''==
 
==''[[Foundation Series]]''==

Revision as of 20:46, 14 October 2013

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