Borg adaptation

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m (Non-Cannon)
m (Frequencies)
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The most common examples of adaptation in [[Star Trek]] involve frequency-based weapons. Frequency-based weapons such as phasers become ineffective after the Borg have adapted. In combat, Federation starships rapidly change the frequency of their weapons to hinder adaptation. However, rapidly rotating frequencies is, at best, a delaying tactic. Federation hand [[phaser]]s can also be programmed to rapidly change frequencies, allowing a security officer to disable or kill several drones before the Borg adapt and render his weapon useless.
 
The most common examples of adaptation in [[Star Trek]] involve frequency-based weapons. Frequency-based weapons such as phasers become ineffective after the Borg have adapted. In combat, Federation starships rapidly change the frequency of their weapons to hinder adaptation. However, rapidly rotating frequencies is, at best, a delaying tactic. Federation hand [[phaser]]s can also be programmed to rapidly change frequencies, allowing a security officer to disable or kill several drones before the Borg adapt and render his weapon useless.
  
'''Non-Cannon'''
+
'''Non-Cannon'''<br />
 
In ''Star Trek Online'' (early 25th century) a device is easily available to randomize frequencies in personal weapons within a few seconds, thus maintaining efficiency indefinitely (the effect is automatic in certain elite weapons). Presumably, starships can use the same mechanism automatically, since no adaptation is present in STO space combat.
 
In ''Star Trek Online'' (early 25th century) a device is easily available to randomize frequencies in personal weapons within a few seconds, thus maintaining efficiency indefinitely (the effect is automatic in certain elite weapons). Presumably, starships can use the same mechanism automatically, since no adaptation is present in STO space combat.
  

Revision as of 20:38, 11 December 2012

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